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Step by step guide to microcontroller based embedded graphics system , Interfacing, and building graphical UI using LVGL
What you'll learn
Embedded graphics systems
Interfacing RGB TFT LCD using MIPI DPI and MIPI DBI
Interfacing SPI based TFT-LCD display and programming
STM32 LTDC configuration and programming
STM32 LTDC Layers programming
Running LVGL on simulator and on STM32 microcontroller
Using LVGL objects, widgets , styles , animations, menus,etc
Step by step LVGL UI exercises
Covering three major hardware development boards STM32F439 discovery , STM32F746 discovery and STM32F407+External LCD
Register level step by step programming and demonstration Requirements
Basics 'C' or 'C++' programming knowledge
Basic microcontroller knowledge Description
In this course, you learn the embedded graphics systems and programming part of it along with using LVGL for creating UI applications.
In the first part of the course, you will learn,
1. Basics of embedded graphics systems
2. how to interface an LCD-TFT display to the microcontroller board.
3. How to use the LTDC peripheral of the STM32 microcontroller,
4. How to communicate between the microcontroller and the TFT display using MIPI DPI and MIPI DBI
5. Bare metal programming
In this part you are going to write all the code, completely from scratch, that is using register-level programming.
In the second part, you will learn,
1. Introduction to LVGL ( an open-source graphics library for microcontrollers)
2. Using LVGL in STM32 projects
3. LVGL widgets and their usage, APIs
4. Create UI application using LVGL
5. Testing LVGL application on PC simulator and different...