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Procedurally generated scenes with Blender, Python & NumPy

  • Thread starter King
  • Start date Nov 7, 2022

King

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  • Nov 7, 2022
  • #1


Procedurally generated scenes with Blender, Python & NumPy
Published 11/2022
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 43 lectures (2h 12m) | Size: 1.34 GB


Creating procedurally generated scenes with blender, python and NumPy
​

What you'll learn
How to Use NumPy to create coordinates in a 3D space
How to procedurally generate a terrain with random features
How to create a forest by using the beta distribution
How to use a parametric formula to generate town
Import external models
Export the scene to use it in Godot
Requirements
Blender 3.X
Be familiar with Python or basic programing. You can follow the videos if you don't have any experience
Optionally Godot to import the Blender scene.
Description
Hello and welcome.
If you are a designer or developer who is interested in creating scenes automatically with unique features and the ability to use them in an external application, this course is for you.
This course focuses on creating multiple Python scripts that will help us create a scene with a variety of elements in it.
For this, we will use Blender and its scripting section where we will use Python and the NumPy library.
With NumPy, we will use multiple of its function to generate multiple sequences of numbers that will help us to create 3D coordinates.
These coordinates will be used to create a terrain, a forest and a little town.
This course may be attractive to you because it can help you save time when you are designing scenes with the ability to add your custom elements to the script.
In addition, you will have access to the content created during the course.
I hope you find the content useful and that you can apply it to your personal projects.
Have fun and happy learning.
In this course you will learn
How to Use NumPy to create coordinates in a 3D space.
How to...

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